![]() Tweets aren’t generally known for high quality, but those ones were just utter lies, sometimes paid-for lies.Ī couple of weeks ago Hartwig Thomas (Switzerland) entertained one such EPO tweet when he responded with: “The claims are all false/heavily slanted: This past week I responded to many misleading or outright false tweets from the EPO. ![]() Sadly, debates about these issues are rarely honest. “Unless we can get more people to accurately assess and fact-check, we’ll carry on drowning in a sea of lies and myths.” António Campinos has fallen in love with “AI” as a buzzword but he apparently wasn't happy to allow computer-generated applications (or the likes of that, gaming the system with automation at the applicant’s end). Those three examples from yesterday are good examples of bad and misguided journalism in this domain (truer than ever before so far in 2020). It spoke of the “EU Patent Office” and more repetition of the falsehood (EPO predates the EU and has different member states). Then we have TechDirt, and Slashdot linking to TechDirt, which wrongly described this as an “EU” thing yesterday (to be fair to TechDirt, it did cover some EPO scandals in the Battistelli era, it opposes software patents in Europe, supports 35 U.S.C. The USPTO uses that as an excuse for granting abstract patents, with WIPO (UN) cheering from afar. Summary: Low-quality reporting is part of the reason we have low-quality debates about patent lawīASED on the world’s trashiest tech tabloid, ZDNet, there are patents based on “HEY HI” (AI). Had they called it “EPO Patent Office” we’d have a recursive acronym like GNU Posted in Deception, Europe, Patents at 6:19 am by Dr. He's really into cats and is currently reviewing products at canbuyornot.01.04.20 We Will Never Have a Meaningful Debate About Patents When the Media Calls Algorithms “AI” and the EPO is Called “EU Patent Office” Then they get stagnant and the cycle repeats itself all over.įor now, let's enjoy the benefits to our wallets, and watch as Steam tries to innovate to fend off the rivals nipping at its heels.Īloysius Low is an ex-CNET editor with more than 15 years of experience. It's the same situation you'll see with any service, such as the battle between Grab and GoJek in Asia, or how Netflix's success has now seen a surge of online streaming platforms, including the new Disney+ in Singapore.Ĭompetition is good, because as we all know, once you have a winner, the freebies end, the prices go up, and we start missing the good ol' days. Of course, publishers and game store owners are being aggressive now because they know they need to offer freebies and deals to claw users from Steam. Heck, as a gamer, you're probably better off buying from the Epic Games Store if you want to support game developers, since they will benefit more.įactor in the other game stores that offer passes on games, such as the Xbox Game Pass or EA Play, and you, the average consumer, have a wealth of choices you previously never had before if Steam was the only option. And they have an advantage for developers to hop on their store - they are only charging a 12 per cent cut of the revenue, compared with Valve's 30 per cent for those on Steam. After all, Epic aren't liked for the last move, having drawn controversy from gamers who prefer a more open marketplace.īut the Fortnite game publisher and creator of the Unreal Engine have deep pockets. Meanwhile, we have the Epic Games Store giving away tons of games to entice users over, and signing exclusives with publishers to keep them there. We've seen sale after similar sale for several years, and there's nothing exciting now about the next big Steam event. Which brings me to my next point - is Steam stagnating? Well, the last was a bit debatable in the service's early days, but Steam has generally improved on this, with mostly minimal downtime that you'll hardly notice. These are crazy numbers, but Steam got to where it is today by delivering consistent quality, great sales, and uptime. The online games store started from being just a client for updates for Valve's early games in 2003, to the juggernaut today with 75 per cent of the market share and over 25 million concurrent users in Jan 2021. There's no doubt that Steam is the best platform to get games right now. (Photo by Jakub Porzycki/NurPhoto via Getty Images) Steam logo is seen displayed on a phone screen.
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